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Wizardry 8 walkthrough - solution - The

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People complain about the 25 or so experience they take away.? I don't see the problem there. You'll end up with plenty of experience and levels by the time you're hitting the critical stages of the game (and that is with hybrids as well which take longer to level).

You can switch to a different class at any point in your career if you have the bare minimal requirements for the class you are changing to. There are some changes to take note when you do: 1) You no longer have any of the Special Skills of your old class but you acquire the Special Skills of your new. Also please realize that I am not hiding cheats or any other information, i.e. Everything I know about Wizardry viii is in this guide. If you see any mistakes, or have anything that you want to add e-mail it to me.

It is a pain to cover long distances and portal spells are there for your convenience. Make use of them. Mix and match with other classes at your pleasure. Second thing, offensive damaging magic isn't as ridiculously powerful as, say, Final Fantasy stuff.

You pretty much pick up where you left off. - weapons I'm going to make this plain and simple. The Swords in Wizardry viii pretty much dominate every other close-range weapon and the others are built for off-hand usage so keep that in mind. Each of the classes has their own strengths and weaknesses, and it's only what you need that your party composition will be dependant on. Saying that, this is about as generic of a line-up as you can get: One Tank - Fighter, Lord, or Valkyrie One Healer - Priest, Bishop, etc. Wizardry 8 walkthrough - solution, wizardry viii v1.7, walkthrough, april 9th, 2002, written by: Jack Leung. Email: URL: m, email Policy: (read before e-mailing me! if you are going to email me about this game, please put Wizardry 8 as your email subject.

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